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The DA VINCI CODE
Erasmus +

Erasmus+ Project. The main objectives of the project are to create new innovative approach methods by developing interdisciplinary lessons for key competence and STEM project based learning.

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You will still struggle to learn specific things

" Erasmus is a powerful experience. It can change your life completely. Living abroad, studying something different or in a different way is something you will never ever forget. "

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Product

Meeting's

Brief description of each meeting...

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1 st Meeting in Bulgaria

PG "Asen Zlatarov", Vidin, Bulgaria

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2nd Meeting in Italy

ITIS "E. Mattei", Urbino, Italy

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3rd Meeting in Portugal

Agrupamento de Escolas Augusto Cabrita, Barreiro, Portugal

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4th Meeting in Serbia

Technical School, Knjazevac, Serbia

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ABOUT THE PROJECT

The Da Vinci Code“ project has been created as an answer to numerous research studies in the area of science education, which have proven the fact that students have a negative attitude toward studying scientific subjects. Studies have shown that the lack of understanding is the main problem for students’underachievements. Students study without any actual comprehension and are mostly passive in the educational process, which hinders their ability to use the knowledge in everyday life, decreases their functional literacy and the development of key competences. On the other hand, this problem lowers teachers’ motivation for work and introduction of new pedagogical tools and instruments.

The problems in secondary education lead to the declining interest in science studies, which leads to the decline in innovations, which is indirectly creating new problems for the European economy.

The PROJECT GOAL is to increase student interest and understanding of STEM disciplines by using new innovative methods and approaches which will enable students to actively participate in interdisciplinary lessons, as well as in project-based learning.

The project TARGET GROUPS are teachers of STEM and IT subjects in secondary schools and their students (aged 14-19).

Digital technologies have an impact on education, training and learning by developing more flexible learning environments adapted to the needs of a highly mobile society. Skills, such as problem solving, critical thinking, ability to cooperate, creativity, self-regulation are more essential than ever before in our quickly changing society. They are the tools to make what has been learned work in real time, in order to generate new ideas, new theories, new products, and new knowledge.

Therefore our project aims to build on the next level of understanding science through the formation of key competences.

The final goal of the project is to prepare 12 interdisciplinary key competences lessons (2 per country), 30 STEM projects for project-based learning that use real-world problems, as well as a system for evaluating them. These products will be distributed to all schools in partner countries and will be available on the project site.

Through their application, the following key competences will be acquired: Digital competence, Mathematical competence and competence in science, technology and engineering; with the solution of real problems set in the projects – Citizenship competence, Entrepreneurship competence; for participants in international meetings - Multilingual competence, Cultural awareness and expression competence. Through these products and their dissemination, we will achieve our goal of open education and the creation of innovative practices in the digital era, which will be a sustainable investment in quality and effective education and training.

Countries

The countries involved in this project are:

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Bulgaria

Portugal

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Serbia

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Romania

Italy

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Contact
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